Useful info
This page is dedicated to storing useful information that can be used to ensure that the game is as true to the film as possible, in order to make the player feel like they are in the movie and not just in a game. The key word in making a movie based game is immersion, finding and utilizing relivent information can help with this.
This is a snapshot from a scene in which a zombie not only speaks, but intelligently uses a radio to call for more cops so that he can kill them. Intelligent zombies may add a new layer of difficulty to the game as they would not just be walking towards your gun, they would think like a human enemy, yet having the durability of a zombie. This will also separate the game from countless other zombie-survival games than are more or less the same, with a hero fighting off mindless and predictable beasts.
Game concept 1, also known as "lone wolf", was designed to take place in the desert in Nevada. I have found that Night of the living dead 3 partially takes place in the American desert. I originally intended to set the game in Nevada because it is a wide, open space where the player has freedom to travel over a large space. However I could possibly play on this connection and possibly feature some of the characters from the third film, further intertwining the game with the movie canon.
Risk assessment
The next phase of the game creation is making physical sculpts of the game's characters out of clay. This is an important activity as it can help guide me when I create the characters using 3D software. For a task such as this, it is important to take steps that ensure that I make the sulpts in an efficient way and to preserve my safety when doing so.
Risk 1: Glue gun
The glue gun is a useful tool when it comes to sticking pieces of the sculpt together or keeping parts in place. However heating glue well past its melting point and shooting it out of a pistol looking contraption has an expected level of danger. To ensure you don't burn yourself when using the glue gun, simply wear thick gloves. To completely shield your arms from the glue, consider going the extra mile and wearing a long sleeve shirt.
Risk 2: Knife
If you need to cut the clay in a clean and straight fashion, you should consider using a knife. However when using a knife, it is also important to consider that a knife is not something to fool around with, because its sharp and you'll end up getting sliced. To avoid losing your blood and the blood of others, simply keep your eyes on the knife when holding it, and be aware of where your fingers and when cutting. On a side note, if you use theatrical hand gestures while talking, put the knife down before speaking with someone!
Risk 1: Glue gun
The glue gun is a useful tool when it comes to sticking pieces of the sculpt together or keeping parts in place. However heating glue well past its melting point and shooting it out of a pistol looking contraption has an expected level of danger. To ensure you don't burn yourself when using the glue gun, simply wear thick gloves. To completely shield your arms from the glue, consider going the extra mile and wearing a long sleeve shirt.
Risk 2: Knife
If you need to cut the clay in a clean and straight fashion, you should consider using a knife. However when using a knife, it is also important to consider that a knife is not something to fool around with, because its sharp and you'll end up getting sliced. To avoid losing your blood and the blood of others, simply keep your eyes on the knife when holding it, and be aware of where your fingers and when cutting. On a side note, if you use theatrical hand gestures while talking, put the knife down before speaking with someone!
Game mood board
To better understand the themes of the game, a mood board can be displayed to visually represent what the game is about.